This adventure is not done yet.
Genre: Fantasy (can be adapted to other genres)
Primary Focus: Exploration
Secondary Focus: Combat
Time: 14-46 hours (7-23 2-hour sessions)
Complexity: 2
Welcome to the Spark of Waki Adventure which takes a group of adventurers from Level 1 to 6 and introduces you to the most important mechanics of Ishanekon: World Shapers. The main focus of this campaign is the exploration of the five lost Waki Islands that are said to contain a legendary treasure, the so-called Spark of Waki. Some say that it is a giant gem of untold value, others that it is a magical object of unfathomable power. Whatever it is, you play as a group of adventurers or explorers willing to risk it all, be it for power, wealth, or fame. Are you ready to dive into the unknown?
Setting
This module is designed to be easily inserted into any classic fantasy setting that contains an ocean. You are not required to specify the setting if you prefer since the main land is never visited. With some modifications, it can also be inserted into a modern, non-magical world, or other setting.
You will be playing as a group of adventurers, explorers, or something else that goes in a similar direction. You will have found a treasure map that leads to the Waki Islands. You will be aware of the legends and have decided to find them and unearth the Spark of Waki, whatever it might be. How did you find the treasure map? You decide. Maybe you won it while gambling, a shady merchant sold it to you, or you found it in an old ruin.
You, as a group, decided to pool all your money together to hire a ship. You did not have much, so all you could manage was the Coconut, a ship full of outcasts and weirdos. Not the most professional crew, but it will have to do.
Character Suggestions
Background Information for the GM
WARNING: This is the place where you stop reading if you are a player and not the gamemaster, understood? I am warning you. Do not ruin the fun for yourself and the group!
MAJOR SPOILER WARNING!!! So, are the players gone? Good!
So, what is the deal with the Waki Islands? The truth is that they are not really islands but fragments from other universes.
Over 300 years ago five individuals from different worlds made each a deal with a Demon called Xeldrun. As part of the deal all of them gained the Ability to travel through the multiverse, but were forced to serve the Demon whenever he called Xeldrun.
All five of them came to regret the deal and plotted together to seal their master away. They researched powerful magic until they found a ritual that could do the job. Each of them participated, doing their part of the ritual in der home universe. The ritual worked in the sense that Xeldrun was sealed away in a large dark cyrtal, but since their souls were bound to him the spell also sealed them away and pulled a fragment of each of their worlds into the world where the Demon was sealed, which is the world where the adventure takes place.
This happened 314 years ago. Xeldrum might be sealed, but some of his cultists remain. They know that bringing the five crystals with the souls of the sealed together will reveal and open the prison of their master. They would have done it themselves, but the islands are full of dangers, including five mighty guardians (servants of the five) that guard the crystals.
Instead they started spreading rumors of the Waki Islands and the Spark of Waki to trick some adventurers into freeing Xeldrun. Those Cultists are probably the reason why the player characters found the map in the first place.
The Adventure

You start at sea on the coconut. A small ship with ragtag crew. The ship counts as a modest resting place (rules terms, restores 3d4 Temporary Vitality on a full rest)
Important NPCs:
Captain Amajia Thermado. Gnome with pink hair. Technomage. Quirky. Facinated with technology and magic. Puts Crew above all else. Will ask the players about their adventures, whenever they come back on board. Can craft and upgrade items on players request if they pay here or deliver materials (half price if materials) also willing to share her modest Crafting station (those are rule terms, Skrat)
Eberk Ironpot. Dwarf, male, white hair. Shipcook. Friendly. Offers a free modest meal (3 Temporary Vitality) every day. Sells Rations (10 credits) and Water (5 credits).
Grubzul. Hobgoblin, male. Wears Glases and is well dressed. Red skin and black hair. Suprisingly eloquent and sophisticated for a hob goblin. Shipdoctor. Sells Tier 0 and Tier 1 Stimulants (150 and 300 credits), and Healing potions (Simple Heal 4 WP, 4d6 Healing for 2 AP, 200 credits).
Bobins Dim. Human, male. Middelaged and grumpy. Rows the party to shore and back when they go to an island.
The rest of the crew is a mix of different fantasy races. Characters can be changed to fit different settings.
The crew will follow all basic sailing instructions and get the players where they want to be and wait in any location they tell them to. They refuse to set foot on any of the Waki Islands and prioritize their surival over all orders.
Once you finish the prolog, there will be 12 day timer. Once that time runs out the coconut will sail back home because of a lack of food and water, nomatter if the player characters are on board or not. Make sure the captain communicates that to the players.
The Unnamed Island
Before they reach the Waki Islands, the coconut will stop at a small, unnamed, tropical island to stack up on food. The crew will stay close to the ship and harvest fruit, fish, and hunt. Captain Amajia Thermado will ask the Player characters to search the island for a fresh water source. Failing to do so will reduce the timer that the crew will stay by to 9 instead of 12.
While they search the island they will find a old straw hut besides a river. It looks abandoned, but knocking on the door will lead to a gruff old voice to answer.
This is Morgan Deberes, a ghost pirate, who was maroned by his crew here when they refused to continue exploring the Waki Islands. It was always his dream to find the Spark of waki. He died of a fever all alone. His skeleton is lying on a
He will be glad to see somebody after being alone for so long and start asking friendly questions and answer anything asked of him. He will be quick to tell them about his tragic fate. He will mention that on top of all that, Tobut the annoying has stolen his lucky coin when he was dying. Tobut will be revaled to be a giant toad living up stream when further questioned.
He will immediately assume that the players are looking for the Spark of Waki and offer them a trade if they get his lucky coin back, telling them everything he knows about the islands.
Tobut the annoying is easy enough to find in the middle of a big pond. Tobut is hungry and attacks the closest character when seeing them, trying to swallow them whole.
The coin can be in one of two places, either in the guts of Torbut or at the bottom of the pond. If one of the players looks in one of those places, let them roll a luck Skill Check. On a 7 or higher they find it. On a failure it will be in the other place.
When the coin is returned, Morgan will tell that he heard from his father that you need to gather five crystals to reveal the Spark of Waki. He will also warn of Madow and tell the players that it is a forsaken, foggy swamp with unholy laughter coming from within. Only stepping foot there was enough to spook his old crew.
After sharing the information and regaining his lucky coin, Morgan will lie down and move on.
The crew of the coconut will start gathering the water once the players tell them where they can find it. If offered Eberk Ironpot will use the Remeins of Tobut to make a filling Toad soup.
While the crew are eating with the players, you xan introduce the most important NPCs of the ship and the services they offer.
The players gain a Level up and will arrive at the Waki Islands in the morning after a full rest.
You can decide from which direction the coconut comes or roll for it with a d10.
| 1 | Blan |
| 2 | Between Blan and Movi |
| 3 | Movi |
| 4 | Between Movi and Madow |
| 5 | Madow |
| 6 | Between Madow and Merah |
| 7 | Merah |
| 8 | Between Merah and Berdea |
| 9 | Berdea |
| 10 | Between Berdea and Blan |
Blan, the Metal Desert
Blan is a fragment of a world that was terraformed by a nanobot plague into pure metal. Even the liveforms have been twisted into weird machines that mimic their original biological forms.
The sun is brutal, as it heats up the metal. For each hour you do not drink one water you will start gaining one Exhaustion Level. At night the temperatures are far milder.
Blan is noticable for being the only island without friendly nativs.
Giant Robot
A giant rusted robot, sitting. It can be seen from far away. Roughly
