- Four new animated creatures: Air Elemental, Earth Elemental, Fire Elemental, and Water Elemental.
- Five new Traits: Basically an Object, Crippling Damage, Crippling Status Effect, Light Weight, and Mixed Ancestry.
- Buffed and reworked the Sub-Archetype Blocker.
- Expanded the features of the Sub-Archetype Enforcer to better work with Abilities.
- The Lesser Talent Extended Weaponry now grants proficiency with all weapon categories instead of just one.
- The Ability Physical Projectile can now be upcasted to increase the distance it can move the target.
- The online character sheet and creature builder have been expanded and now include an option to increase the number of stackable Talents and Traits instead of having to add them multiple times. They now also include text input slots for Talents and Traits with a more open choice, like My only Weakness or Specialized Camouflage.
- The first Boss creature Elder Fire Dragon has been added to the creature search engine.
- We have three new Lesser Talents: Air Walker, Deadly Grip, and Enhanced by Damage.
- We have three new Abilities: Spider Step, Floating, and Greater Supernatural Step.
- The Trait Stationary is now called Immobile, and a new Trait called Stationary has been added.
- The Lesser Tallent Far Shot now gives +10 m to the effective range and +20 m to the ineffective range of ranged weapons instead of making the effective range equal to the ineffective range and doubling the ineffective range.
- The upgrade Extended Range now gives +5 m to the effective range and +10 m to the ineffective range of ranged weapons instead of +5 m to the effective range and +10 m to the ineffective range
- The Greater Talent Advanced Holy Damage can now regenerate Vitality or Temporary Vitality instead of just Vitality.
- The Greater Talent Advanced Spirit Damage can now increase your Evasion, Armor, or DRs by 3 instead of your Evasion and DRs by an amount equal to the Tier of the used Ability.
- Four new mechanical creatures: Automated Turret, Healing Drone, Military Automaton, and Robo Dog.
- Seven new Abilities: Flash, Knock Prone, Sudden Wound, Taint, Stun, Drain Vigor, and Encroaching Madness.
- Twelve new Lesser Talents: Enhanced by Bleeding, Enhanced by Blinding, Enhanced by Charm, Enhanced by Element, Enhanced by Exhaustion, Enhanced by Fright, Enhanced by Madness, Enhanced by Prone, Enhanced by Restrain, Enhanced by Stun, Enhanced by Taint, Enhanced by Taunting
- The Warrior Sub-Archetype was reworked and simplified.
- Dissolving Grenade, Freezing Grenade, and Shock Grenade can now be upcasted for extra damage and are Damage Abilities.
- Swoop Attack was corrected and now allows the use of the Shove action instead of the Move action as it was intended.
- Restrain Enemy now cost 5 WP instead of 6 and is no longer a Debuff Ability.
- Fear is no longer a Debuff Ability.
- Tainted Grenade now costs 3 WP instead of 6 and is no longer a Debuff Ability.
- Restrain Enemies is now called Restraining Grenade, costs 5 WP instead of 8, only restrains enemies for one round, and is no longer a Debuff Ability.
- Restraining Ground now costs 11 WP instead of 12.
- Exhausting Ground and Maddening Ground now cost 10 WP instead of 11.
- Restraining Crush now costs 7 WP instead of 8.
The official 1.0.0 release.